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These rules are updated per October 1, 2005. The document stems from MagicCompRules050201.doc, MagicCompRules050801.doc, and MagicCompRules051001.doc, all of which from Magic Rules for Tournament Players page. Editing:
Ebbe Munk |
This booklet is designed for people who've moved beyond the basics of the Magic: The Gathering(r) game. If you're a beginning Magic(r) player, you'll probably find these rules intimidating. They're intended to be the ultimate authority for the game, and you won't usually need to refer to them except in specific cases or during competitive games.
For casual play and most ordinary situations, you'll find what you need in the general rulebook included in the Magic: The Gathering core game. You can download a copy of that rulebook from the Wizards of the Coast(tm) Magic rules website at Magic Rules for Tournament Players. If you're sure this is where you want to be, keep reading.
This document includes a series of numbered rules followed by a glossary. Many of the numbered rules are divided into subrules, and each separate rule and subrule of the game has its own number. The glossary defines many of the words and phrases used in these rules, along with a few concepts that don't really fit anywhere among the numbered rules. So if you can't find what you're looking for, check the glossary.
We at Wizards of the Coast recognize that no matter how detailed the rules, situations will arise in which the interaction of specific cards requires a precise answer. If you have questions, you can get the answers from us at www.wizards.com/customerservice. Additional contact information is on the last page of these rules.
In response to play issues and to keep these rules as current as possible, changes may have been made to this document since its publication. See the Wizards of the Coast website for the current version of the official rules.
Magic Rules for Tournament Players
Magic: The Gathering Original Game Design: Richard Garfield
Comprehensive Rules Design and Development: Paul Barclay, Beth Moursund, and Bill Rose, with contributions from Charlie Camino, John Carter, Elaine Chase, Laurie Cheers, Stephen D'Angelo, Dave DeLaney, Brady Dommermuth, Mike Donais, Skaff Elias, Mike Elliott, Richard Garfield, Mark L. Gottlieb, Dan Gray, Robert Gutschera, Collin Jackson, William Jockusch, Jeff Jordan, Yonemura Kaoru, Jim Lin, Steve Lord, Sheldon Menery, Michael Phoenix, Mark Rosewater, David Sachs, Henry Stern, Ingo Warnke, Tom Wylie, Donald X, and Bryan Zembruski
Editing: Del Laugel
Magic Rules Manager: Mark L. Gottlieb
The Magic: The Gathering game was designed by Richard Garfield, with contributions from Charlie Camino, Skaff Elias, Don Felice, Tom Fontaine, Jim Lin, Joel Mick, Chris Page, Dave Pettey, Barry "Bit" Reich, Bill Rose, and Elliott Segal. The mana symbols were designed by Christopher Rush.
Thanks to all our project team members and the many others too numerous to mention who have contributed to this product.
These rules are current as of August 1, 2005.
Published by Wizards of the Coast, Inc., P.O. Box 707, Renton WA 98057-0707, U.S.A. Wizards of the Coast, Magic: The Gathering, Magic, DCI, Oracle, Ice Age, Vanguard, Exodus, Unglued, Portal Three Kingdoms, Odyssey, Judgment, and Champions of Kamigawa, Ravnica: City of Guilds, and Ravnica are trademarks of Wizards of the Coast, Inc. in the U.S.A. and other countries. ©1993–2005 Wizards. U.S. Pat. No. RE 37,957.
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