Ability
Ability Word
Absorb
Activate
Activated Ability
Activation Cost
Active Player
Active Player, Nonactive Player Order
Active Team
Additional Cost
Affinity
Alternative Cost
Amplify
Annihilator
Ante
APNAP Order
Artifact
Artifact Creature
Artifact Land
Artifact Type
As Though
Assign Combat Damage
At End of Turn (Obsolete)
Attach
Attack
Attack Alone
Attack Left Option
Attack Multiple Players Option
Attack Right Option
Attacking Creature
Attacks and Isn't Blocked
Aura
Aura Swap
Banding, "Bands with Other"
Basic
Basic Landcycling
Basic Land Type
Battlefield
Becomes
Beginning of Combat Step
Beginning Phase
Block
Block Alone
Blocked Creature
Blocking Creature
Bloodthirst
Bury (Obsolete)
Bushido
Buyback
Card
Card Type
Cascade
Cast
Caster (Obsolete)
Casting Cost (Obsolete)
Champion, Championed
Change a Target
Changeling
Chaos Ability
Chaos Symbol
Characteristics
Characteristic-Defining Ability
Clash
Cleanup Step
Collector Number
Color
Colorless
Combat Damage
Combat Damage Step
Combat Phase
Command
Concede
Conspire
Constructed
Continuous Effect
Continuous Artifact (Obsolete)
Control, Controller
Control Another Player's Turn
Converted Mana Cost
Convoke
Copiable Values
Copy
Cost
Counter
Counts As (Obsolete)
Creature
Creature Type
Cumulative Upkeep
Cycling
Damage
Damage Assignment Order
Deal
Deathtouch
Deck
Declare Attackers
Declare Attackers Step
Declare Blockers
Declare Blockers Step
Defender
Defending Player
Defending Team
Delayed Triggered Ability
Delve
Dependency
Deploy Creatures Option
Destroy
Devour
Discard
Double Strike
Draw
Draw Step
Dredge
During (Obsolete)
Echo
EDH
Effect
Emperor
Emperor Variant
Enchant
Enchantment
Enchantment Type
End of Combat Step
End Step
End the Turn
Ending Phase
Enters the Battlefield
Entwine
Epic
Equip
Equipment
Evasion Ability
Event
Evoke
Exalted
Exchange
Exile
Expansion Symbol
Extra Turn
Face Down
Face Up
Fading
Fateseal
Fear
First Strike
Flanking
Flash
Flashback
Flavor Text
Flip Cards
Flipped
Flipping a Coin
Flying
Forecast
Forest
Forestcycling
Forestwalk
Fortification
Fortify
Frenzy
Free-for-All
General
Generic Mana
Global Enchantment (Obsolete)
Graft
Grand Melee
Gravestorm
Graveyard
Hand
Hand Modifier
Haste
Haunt
Hidden Zone
Hideaway
Horsemanship
Hybrid Card
Hybrid Mana Symbols
If
Illegal Action
Illegal Target
Illustration
Illustration Credit
Imprint
In Play (Obsolete)
In Response To
Independent
Indestructible
Instant
Instead
Interrupt (Obsolete)
Intervening "If" Clause
Intimidate
Island
Islandcycling
Islandhome (Obsolete)
Islandwalk
Keyword Ability
Keyword Action
Kicker, Kicked
Land
Land Type
Landwalk
Last Known Information
Layer
Leaves the Battlefield
Legal Text
Legend (Obsolete)
Legendary
Legend Rule
Lethal Damage
Level Symbol
Level Up
Leveler Cards
Library
Life, Life Total
Life Modifier
Lifelink
Limited
Limited Range of Influence
Linked Abilities
Local Enchantment (Obsolete)
Loop
Lose the Game
Loyalty
Loyalty Ability
Madness
Main Game
Main Phase
Mana
Mana Ability
Mana Burn (Obsolete)
Mana Cost
Mana Pool
Mana Source (Obsolete)
Mana Symbol
Match
Maximum Hand Size
Modal, Mode
Modular
Mono Artifact (Obsolete)
Monocolored
Monocolored Hybrid Mana Symbols
Morph
Mountain
Mountaincycling
Mountainwalk
Move
Mulligan
Multicolored
Multikicker
Multiplayer Game
Name
Ninjutsu
Nonbasic Land
Nontraditional Magic Card
Object
Offering
One-Shot Effect
Opening Hand
Opponent
Option
Oracle
Outside the Game
Owner
Pass
Pass in Succession
Pay
Permanent
Permanent Card
Permanent Spell
Permanently (Obsolete)
Persist
Phase
Phased In, Phased Out
Phasing
Pile
Placed
Plains
Plainscycling
Plainswalk
Planar Deck
Planar Die
Planar Magic
Plane
Planeswalk
Planeswalker
Planeswalker Symbol
Planeswalker Type
Planeswalker Uniqueness Rule
Play
Player
Poison Counter
Poisonous
Poly Artifact (Obsolete)
Postcombat Main Phase
Power
Precombat Main Phase
Prevent
Prevention Effect
Priority
Protection
Provoke
Prowl
Public Zone
Rampage
Range of Influence
Reach
Rebound
Recover
Redirect (Obsolete)
Redirection Effect
Regenerate
Reinforce
Reminder Text
Removed from Combat
Remove from the Game, Removed, Removed-from-the-Game Zone (Obsolete)
Replacement Effect
Replicate
Requirement
Resolve
Respond
Restriction
Retrace
Reveal
Ripple
Rules Text
Sacrifice
Scry
Search
Set Aside (Obsolete)
Shadow
Shared Life Total
Shortcut
Shroud
Shuffle
Sideboard
Skip
Slivercycling
Snow
Snow Mana Symbol
Snow-Covered (Obsolete)
Sorcery
Soulshift
Source of an Ability
Source of Damage
Special Action
Spell
Spell Ability
Spell Type
Splice
Split Cards
Split Second
Stack
State-Based Actions
State Trigger
Static Ability
Status
Step
Storm
Subgame
Subtype
Successfully Cast (Obsolete)
Summon (Obsolete)
Summoning Sickness Rule
Sunburst
Supertype
Suspend
Swamp
Swampcycling
Swampwalk
Tap
Tapped
Tap Symbol
Target
Team
Teammate
Teams Variant
Text Box
Text-Changing Effect
Threshold
Timestamp Order
Token
Tombstone Icon
Total Casting Cost (Obsolete)
Total Cost
Totem Armor
Toughness
Tournament
Tournament Rules
Traditional Magic Card
Trample
Transfigure
Transmute
Tribal
Trigger
Trigger Condition
Triggered Ability
Trigger Event
Turn-Based Actions
Turn Markers
Two-Headed Giant Variant
Type
Type Icon
Type Line
Type-Changing Effect
Typecycling
Unattach
Unblockable
Unblocked Creature
Unearth
Unflipped
Unless
Untap
Untap Step
Untap Symbol
Untapped
Upkeep Step
Vanguard
Vanishing
Variant
Vigilance
Wall
Win the Game
Wither
Wizardcycling
World
World Rule
X
Y
You, Your
Zone
Zone-Change Triggers
100. General
101. The Magic Golden Rules
102. Players
103. Starting the Game
104. Winning and Losing
105. Colors
106. Mana
107. Numbers and Symbols
108. Cards
109. Objects
110. Permanents
111. Spells
112. Abilities
113. Targets
114. Special Actions
115. Timing and Priority
116. Costs
117. Life
118. Damage
119. Drawing a Card
120. Counters
200. General
201. Name
202. Mana Cost and Color
203. Illustration
204. Type Line
205. Expansion Symbol
206. Text Box
207. Power/Toughness
208. Loyalty
209. Hand Modifier
210. Life Modifier
211. Information Below the Text Box
300. General
301. Artifacts
302. Creatures
303. Enchantments
304. Instants
305. Lands
306. Planeswalkers
307. Sorceries
308. Tribals
309. Planes
310. Vanguards
400. General
401. Library
402. Hand
403. Battlefield
404. Graveyard
405. Stack
406. Exile
407. Ante
408. Command
500. General
501. Beginning Phase
502. Untap Step
503. Upkeep Step
504. Draw Step
505. Main Phase
506. Combat Phase
507. Beginning of Combat Step
508. Declare Attackers Step
509. Declare Blockers Step
510. Combat Damage Step
511. End of Combat Step
512. Ending Phase
513. End Step
514. Cleanup Step
600. General
601. Casting Spells
602. Activating Activated Abilities
603. Handling Triggered Abilities
604. Handling Static Abilities
605. Mana Abilities
606. Loyalty Abilities
607. Linked Abilities
608. Resolving Spells and Abilities
609. Effects
610. One-Shot Effects
611. Continuous Effects
612. Text-Changing Effects
613. Interaction of Continuous Effects
614. Replacement Effects
615. Prevention Effects
616. Interaction of Replacement and/or Prevention Effects
700. General
701. Keyword Actions
702. Keyword Abilities
703. Turn-Based Actions
704. State-Based Actions
705. Flipping a Coin
706. Copying Objects
707. Face-Down Spells and Permanents
708. Split Cards
709. Flip Cards
710. Leveler Cards
711. Controlling Another Player's Turn
712. Ending the Turn
713. Subgames
714. Taking Shortcuts
715. Handling Illegal Actions
800. General
801. Limited Range of Influence Option
802. Attack Multiple Players Option
803. Attack Left and Attack Right Options
804. Deploy Creatures Option
805. Free-for-All Variant
806. Two-Headed Giant Variant
807. Emperor Variant
808. Grand Melee Variant
809. Teams Variant
900. General
901. Planar Magic
902. Vanguard
903. EDH


www.ebbemunk.dk - Magic: Rules - Printable version