Ability
Ability Word
Activated Ability
Activation Cost
Active Player
Active Player, Nonactive Player Order
Active Team
Additional Cost
Affinity
Alternative Cost
Amplify
Ante (Obsolete)
APNAP Order
Artifact
Artifact Creature
Artifact Land
Artifact Type
"As though"
Assign Combat Damage
Attach
Attack
Attack Alone
Attack Left Option
Attack Multiple Players Option
Attack Right Option
Attacked
Attacking Creature
Attacks and Isn't Blocked
Aura
Banding, "Bands with Other"
Basic
Basic Land Type
Becomes
Beginning of Combat Step
Beginning Phase
Block
Block Alone
Blocked Creature
Blocking Creature
Bury (Obsolete)
Bushido
Buyback
Cantrip (Informal)
Card
Cast (Obsolete)
Caster (Obsolete)
Casting Cost (Obsolete)
Change a Target
Characteristics
Characteristic-Setting Ability
Cleanup Step
Collector Number
Color
Colorless
Colorless Mana
Combat Damage
Combat Damage Step
Combat Phase
Comes into Play
Concede
Constructed
Continuous Effect
Continuous Artifact (Obsolete)
Control, Controller
Controlling Another Player's Turn
Converted Mana Cost
Convoke
Copiable Values
Copy
Cost
Counter
Counts As (Obsolete)
Creature
Creature Type
Cumulative Upkeep
Cycling
Damage
Damage-Prevention Ability
Deck
Declare Attackers
Declare Attackers Step
Declare Blockers
Declare Blockers Step
Defender
Defending Player
Delayed Triggered Ability
Depend On
Deploy Creatures Option
Destroy
Discard
Distribute
Divide
Double Strike
Draw
Draw Step
Dredge
Dual Land (Informal)
During (Obsolete)
Echo
Effect
Emperor
Enchant
Enchant Player
Enchantment
Enchantment Type
End of Combat Step
End of Turn Step
End Phase
Ending the Turn
Entwine
Epic
Equip
Equipment
Evasion Ability
Event
Exchange
Expansion Symbol
Extra Turn
Face Down
Fading
Fear
First Strike
Fizzle (Informal)
Flanking
Flashback
Flavor Text
Flip a Coin
Flip Cards
Floor Rules
Flying
Forest
Forestcycling
Forestwalk
Free-for-All
Game Action
General
Generic Mana Cost
Global Enchantment (obsolete)
Grand Melee
Graveyard
Half-Half Mana Symbols
Hand
Haste
Hidden Information (Informal)
Horsemanship
If
Illegal Action
Illegal Target
Illustration
Illustration Credit
Imprint
Imprinted [type] card
In Play
Independent
Indestructible
Infinity Rule (Informal)
Instant
Instant Type
Instead
Interrupt (Obsolete)
Intervening "If" Clause
Island
Islandcycling
Islandhome (Obsolete)
Islandwalk
Keyword Ability
Kicker
Land
Land Type
Landcycling
Landwalk
Last Known Information
Layer
Leaves Play
Legal Text
Legend (Obsolete)
Legendary
Lethal Damage
Library
Life, Life Total
LIFO (Informal)
Limited Range of Influence
Local Enchantment (obsolete)
Lose the Game
Madness
Main Game
Main Phase
Mana
Mana Ability
Mana Burn
Mana Cost
Mana Pool
Mana Source (Obsolete)
Mana Symbol
Match
Maximum Hand Size
Modal, Mode
Modular
Mono Artifact (Obsolete)
Morph
Mountain
Mountaincycling
Mountainwalk
Move
Mulligan
Multicolored
Multiplayer
Name
Ninjutsu
Nonbasic Land
Number
Object
Obsolete
Offering
One-Shot Effect
Opening Hand
Opponent
Oracle
Order
Outside the Game
Owner
Pass
Pass in Succession
Pay
Permanent
Permanently (Obsolete)
Phase
Phased Out
Phasing
Pile
Plains
Plainscycling
Plainswalk
Play
Play/Draw (Informal)
Player
Poison Counter
Poly Artifact (Obsolete)
Postcombat
Power
Precombat
Prevention Effect
Priority
Protection
Provoke
Public Information (Informal)
Put Into Play
Rampage
Random
Redirect (Obsolete)
Regenerate
Reminder Text
Removed from Combat
Removed from the Game
Replacement Effect
Requirement
Resolve
Respond, Response (Informal)
Restriction
Reveal
Rules Text
Sacrifice
Scry
Sealed Deck
Search
Set Aside
Shadow
Shared Life Total
Shield
Shuffle
Skip
Snow-Covered
Snow-Covered Landwalk
Sorcery
Sorcery Type
Soulshift
Source of an Ability
Source of Damage
Special Action
Spell
Splice
Split Cards
Stack
State-Based Effects
State Triggers
Static Ability
Step
Storm
Subgame
Substance
Subtype
Successfully Cast (Obsolete)
Summon (Obsolete)
Summoning Sickness (Informal)
Sunburst
Supertype
Swamp
Swampcycling
Swampwalk
Tap
Tapped
Target
Team
Teammate
Teams
Text Box
Text-Changing Effect
Threshold
Tie
Timestamp Order
Token
Tombstone Icon
Total Cost
Total Casting Cost (Obsolete)
Toughness
Tournament
Trample
Transmute
Trigger, Triggered Ability
Trigger Condition
Turn Marker
Two-Headed Giant
Type
Type-Changing Effect
Type Line
Unattach
Unblockable
Unblocked Creature
Universal Tournament Rules
Unless
Untap
Untap Step
Untapped
Upkeep Step
Vanguard and Avatars
Vigilance
Wall
Win the Game
World
X
Y, Z
You, Your
Zone
Zone-Change Triggers
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100. General
101. Starting the Game
102. Winning and Losing
103. The Magic Golden Rules
104. Numbers and Symbols
200. General
201. Characteristics
202. Name
203. Mana Cost and Color
204. Illustration
205. Type Line
206. Expansion Symbol
207. Text Box
208. Power/Toughness
209. Illustration Credit
210. Legal Text
211. Collector Number
212. Type, Supertype, and Subtype
213. Spells
214. Permanents
216. Tokens
217. Zones
300. General
301. Beginning Phase
302. Untap Step
303. Upkeep Step
304. Draw Step
305. Main Phase
306. Combat Phase
307. Beginning of Combat Step
308. Declare Attackers Step
309. Declare Blockers Step
310. Combat Damage Step
311. End of Combat Step
312. End Phase
313. End of Turn Step
314. Cleanup Step
400. General
401. Spells on the Stack
402. Abilities
403. Activated Abilities
404. Triggered Abilities
405. Static Abilities
406. Mana Abilities
407. Adding and Removing Abilities
408. Timing of Spells and Abilities
409. Playing Spells and Activated Abilities
410. Handling Triggered Abilities
411. Playing Mana Abilities
412. Handling Static Abilities
413. Resolving Spells and Abilities
414. Countering Spells and Abilities
415. Targeted Spells and Abilities
416. Effects
417. One-Shot Effects
418. Continuous Effects
419. Replacement and Prevention Effects
420. State-Based Effects
421. Handling "Infinite" Loops
422. Handling Illegal Actions
500. Legal Attacks and Blocks
501. Evasion Abilities
502. Keyword Abilities
503. Copying Objects
504. Face-Down Spells and Permanents
505. Split Cards
506. Subgames
507. Controlling Another Player's Turn
508. Flip Cards
509. Ending the Turn
600. General
601. Limited Range of Influence Option
602. Attack Multiple Players Option
603. Deploy Creatures Option
604. Attack Left and Attack Right Options
605. Free-for-All Variant
606. Two-Headed Giant Variant
607. Emperor Variant
608. Grand Melee Variant
609. Teams Variant
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